[Intangible Final] Vessel #615

With @Anh Le Vessel #615 is an interactive installation that uses an abstract system to confront sick bodies being gazed at and examined.  This project came into shape when I found a collection of old medical reports  – my body, a body deemed 19 year-old and female, was displayed, examined, broken down into categories, and … [read more]

[Conn-Dev Final] DDRPi: Dance, Lights, Dramatic Sound Cues… DDR game on a Raspberry Pi

Dance Dance R-Pi with @Nick Boss Demo of Shin dance-testing our rough prototype. Last week, Nick and I figured out how to use DMX lights over USB connection with QLC+. We finally agreed on using TouchDesigner (for general game flow, kinect input, and light output) and a Raspberry Pi Zero W (for button interface and … [read more]

[conn-dev wk 9] HTTPS POSTed some weather data

Continuing with last week’s failed attempt to send temperature / humidity data to Glitch, I’m glad we’re allowed another week to connect a microcontroller client to a server. Before I started, I took some time to find and read documentation from Node.js and Express.js — a big improvement for my usually very impatient self. When … [read more]

[conn-dev wk 4] Bluetooth LE

New week new topic! I gained basic understanding of BLE (Bluetooth Low Energy) devices, their differences with Bluetooth Classic, and the interaction model known as publish-and-subscribe. Overall, I really enjoyed reading the Introduction to Bluetooth LE, though I still have a couple of questions so I’ll post them first: 1. I still don’t really understand … [read more]

[intangible wk 3] Curious Cube Ideation (bad)

Mostly what I’m interested slow response, long-term interaction, and playing with different ways of feedback by building a personal relationship with the object / machine that we interact with. I’ve been wondering about long-term interactions for a while, and was pointed to Will Odom’s works, specifically the ones researching and designing with slow technology, and … [read more]

[conn-dev wk 3] Buttons! Screens! Keyboard! Pokemon!

This week, we were asked to create a Human Interface Devices (HID) with an Arduino, emulating a USB keyboard or mouse using the Keyboard and Mouse libraries. Last semester I found some cherry arcade buttons and joysticks on the floor, and it finally feels like the perfect day to try them out!! Here are three iterations of using the … [read more]